Wednesday 13 February 2013

3D Modelling - Female

Creating the lips is both infuriating and time consuming. Especially on this character. One of the focal points are her lips, getting them correct was a bit of a bitch. Mainly because of the Polygon count on the head shape. I should have used less, slightly bigger. On the above shot, you can see a bizarre shape in her face. It's the internal of the mouth. This would only be used if you were animating the character talking, so you could place a tongue.

Profile view of the lips

Front view of the lips.

Next step is joining the lips with the eyes, creating the cheeks, then onto the nose.

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